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Patterpad is the main app: the desktop editor where you write. Download the installer for your platform from the latest release:

macOSSigned installer
WindowsInstaller
LinuxAppImage

Grab the file for your OS from the release list below: the Patterpad installers are listed first in each release.

patter validates, compiles, plays, and localises projects from the terminal: handy for CI and automation.

  • Standalone executable: a single file per platform (macOS, Windows, Linux), with no Node.js required. Download it from the release list.

  • From npm, if you already have Node:

    Terminal window
    npm install -g @patterkit/cli
    patter validate ./my-project.patter

See the CLI reference for every command.

Play a compiled .patterc bundle in a web game or app. No npm required:

  • Release zip: patterplay-js-<version>.zip from the release list - the whole JS runtime as a plain download, symmetric with the engine plugin zips: the drop-in, the module builds, and two bundled demos.

  • Drop-in only: patterplay.min.js, a single self-contained file for a plain <script> tag (no bundler). Grab it loose from the release list, or load it from a CDN:

    <script src="https://unpkg.com/@patterkit/runtime/dist/patterplay.min.js"></script>
  • From npm: npm install @patterkit/runtime (plus the optional @patterkit/play-helpers). Same version as the zip.

See The Engine API to get started.

The same bundle plays natively in your game engine. Pick the runtime for the engine you ship on; they ship as engine plugins (see the Patterplay runtimes page):

JavaScript / TypeScript Unity (C#) Unreal (C++) Godot (GDScript)

Every download (Patterpad installers, CLI binaries, and the JS drop-in) is read live from GitHub Releases, so this list is always current:

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MIT-licensed open source · Made by · patterkit.com