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Everything below is read live from GitHub Releases, so it is always the latest version.
Patterpad: the editor
Section titled “Patterpad: the editor”Patterpad is the main app: the desktop editor where you write. It is self-contained; nothing else to install.
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Something to open
Section titled “Something to open”New to Patter? Patterpad carries two worked examples: the Interactive Tour, a small, playable project that teaches the format by playing it, and The Night Ferry, a short finished story. Both are on its welcome screen, and under Help ▸ Open an Example. Each opens as your own copy; press Play from Start.
Each is also a single .patterpack file, to download here. Open one in Patterpad with File ▸
Open Patterpack… (or just double-click it), let Patterpad unpack it, and press Play from
Start.
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Patterplay: the runtimes
Section titled “Patterplay: the runtimes”The plugin that plays your story inside your game. Pick the engine you ship on. The four runtimes are the same version and tested to match:
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The JS runtime is also on npm as @patterkit/runtime (plus the optional
@patterkit/play-helpers), or from a CDN. The drop-in carries both under one global and is
served from the helpers package:
<script src="https://unpkg.com/@patterkit/play-helpers/dist/patterplay.min.js"></script>See The Engine API and the per-engine guides to get started.
The CLI
Section titled “The CLI”patter validates, compiles, plays, and localises projects from the terminal: handy
for CI and automation. One self-contained file per platform, no Node.js required:
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Or from npm, if you already have Node:
npm install -g @patterkit/clipatter validate ./my-project.patterSee the CLI reference for every command.
Everything else
Section titled “Everything else”The full release history, including older versions and the conformance corpus the runtime ports are tested against, lives on GitHub Releases.
Open source under the MIT licence, made by Ian Thomas.